DMTLAND

Mapping Hyperbolic Consciousness

Thousands of people visit the same place on DMT. The same rooms, the same entities, the same impossible geometry. Nobody has mapped it — until now.

Level 1
Threshold
Colours breathe. Walls shimmer. Faint geometry at the edge of vision.
Level 2
Chrysanthemum
Mandala patterns erupt. Non-Euclidean symmetry groups. Phenomenal space is changing curvature.
Level 3
Magic Eye
Depth dissolves. 3D objects from hyperbolic noise. Everything morphs.
Level 4
Waiting Room
You are somewhere else. Entities appear. They were expecting you.
Level 5
Breakthrough
Full immersion in H³. More real than this. The machinery of reality.
Level 6
Amnesia
Beyond language. You return knowing. But the words don't exist.
⚡ THE SIGNAL
Across thousands of reports, the same patterns repeat.

Entities described as operators and programmers. Architecture that behaves like source code. Reality peeled back to reveal machinery. Memories erased on exit.

These aren't metaphors chosen by us. They're auto-detected by AI from independent descriptions, submitted by people who've never met.

Either this is the most consistent hallucination in neuroscience — or it's a signal.

The map is being built by the people who've been there.

Explore. Confirm what you recognise. Add your own.

Drag to rotate · Click nodes · Scroll to zoom

Experiences

Patterns
Real-time analysis
By level
Entities
Familiarity by level
Most confirmed
Insights
⚡ Simulation signals
Patterns suggesting constructed, programmed, or simulated reality — detected automatically from experience descriptions.
AI-generated vision
Generating vision...
Explorer

Confirmations

People who recognised your experiences

Map your experience
Others can see and confirm it.
AI will auto-detect: entity type, space, emotion, and generate a unique shader world from your description.
This place felt familiar